I hope to provide as much information on the texture parameters for SFM/GMod as I can along with information on the textures themselves. Using them correctly is another task, though.
The previous part isĮxtracting textures is easy. Texture details are explained in part 2, over here: SFM/GMod Porting Tutorial Part 2 (Textures)This honestly took too long to come out. Do you want to learn how to port models but don't know how? Either because 3D modelling is daunting, you don't know how GMod or SFM works, or you don't know where to get the models in the first place? I hope this tutorial will help guide you through the process.